Author Topic: Game Watch: Star Citizen -- Too big to fail...  (Read 1748 times)

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Offline Taurenamos

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Game Watch: Star Citizen -- Too big to fail...
« on: November 07, 2013, 11:07:11 AM »

There's a new space MMO game on the horizon being developed by the guy that did Wing Commander (Chris Roberts) that people are just throwing money at (currently over $26 million through crowd funding--and the number keeps rising).

Features of the game will include:
  • Twitch-based space combat
  • Planet-side FPS
  • Multi-manned ships
  • In-space docking collars, allowing the boarding of ships for more FPS
  • An immense amount of realism, including them mapping out where different systems are housed in each type of ship so that if that part of the ship gets damaged...(e.g., life-support system, cargo, shield generators....)
  • Many different ships (affects what you can outfit your ship with for weapons, shields, thrusters, cargo, etc.)
  • Limited fuel, but you can accelerate up to some velocity and shut off your thruster to conserve fuel
  • Single-player campaign that leads into the MMO

This wiki goes through their release schedule:

The dog-fighting alpha is coming up this December. It looks like the game is set to release in early 2015, with multiple system betas going on throughout 2014.