Author Topic: Ventrilo Normalization  (Read 3632 times)

0 Members and 1 Guest are viewing this topic.

Offline Wrackthar

  • Administrator
  • Hero Member
  • ******
  • Posts: 1913
  • More caffeine is the solution to every problem.
Ventrilo Normalization
« on: June 28, 2008, 12:04:13 PM »
Stoeled from: http://forums.worldofwarcraft.com/thread.html?topicId=112501444&sid=1&pageNo=1

Quote
Vent Normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________


Here's how:

- Go to Setup

- Enable Direct Sound

- Select the SFX Button

- Select Compressor and click Add.

- Under Compressor Properties use the following settings

- Gain = Adjust for how loud you want people to be. (I use 15)

- Attack = 0.01

- Release = Around 500

- Threshold = Around -30

- Ratio = 100

- Pre delay = 4.0


    Q u o t e:
    Edit:

    What the settings do - Copied and pasted from page 8

    Gain
    How much volume you feed into the compressor. Not really relevant unless everyone is too quiet, then you can turn this up a little; turning it up too much will sound EXTREMELY *%*%ty.

    Attack
    How fast volume change will happen. example: setting this to 500 means that any-
    thing coming in will only be dropped in volume after a half a second. for vent this should
    be set as low as possible.

    Release
    how fast the compressor stops changing things. not really that relevant with vent, setting it around 500 is good for voice material.

    Threshold
    This sets the point where we actually start changing what�s coming in. Whereas 0 is the absolute loudest you can have for an input, -60 is super quiet. Average users will probably come in somewhere around -25 to -15, with the occaisional few being really quiet, which is why I have this set so low.

    Ratio
    How much any sound below the set threshold gets compressed and/or modified in the volume department.
    If you still want to hear SOME volume variation then set this lower (2-4)... the higher you set it the closer in volume everyone will be.

    Pre delay
    Mostly just deals with processing; with computer and digital processors they can look ahead a few milliseconds to see what needs to be dropped in volume or changed before it actually comes through the speakers. Highest is ideal.

    Copy+Pasted from http://www.prawnage.com/forum/showthread.php?postid=21342

[ Post edited by Thrux ]

I'm gonna give it a shot, maybe yama will be audible (though, do we really want that?)
« Last Edit: July 19, 2009, 06:49:55 PM by Wrackthar »

Offline Xanthio

  • Cannoli Powered
  • Administrator
  • Hero Member
  • ******
  • Posts: 903
Re: Ventrilo Normalization
« Reply #1 on: June 28, 2008, 12:24:29 PM »
Totally trying this.

-Q

Offline Farandya

  • Mmmm Lightning
  • [WoW] Soldier
  • Sr. Member
  • ****
  • Posts: 415
Re: Ventrilo Normalization
« Reply #2 on: July 02, 2008, 03:19:45 PM »
Me too.

Offline Wrackthar

  • Administrator
  • Hero Member
  • ******
  • Posts: 1913
  • More caffeine is the solution to every problem.
Re: Ventrilo Normalization
« Reply #3 on: July 02, 2008, 03:21:07 PM »
The main thing I've noticed is that it attempts to raise the volume on everything, so background noise is amplified pretty badly.  It does make people more audible, however.

Offline Wrackthar

  • Administrator
  • Hero Member
  • ******
  • Posts: 1913
  • More caffeine is the solution to every problem.
Re: Ventrilo Normalization
« Reply #4 on: June 06, 2009, 03:59:06 PM »
bumping

Offline Taurun

  • Captain Leaderman
  • [WoW] Officer
  • Sr. Member
  • *****
  • Posts: 358
Re: Ventrilo Normalization
« Reply #5 on: May 26, 2011, 05:32:54 PM »
Bumping! Do this!